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Sunday, January 6, 2013

MAGIC THE GATHERING: DOMRI RADE FROM "GATECRASH"


Today Wizards of the Coast confirmed a rumor about a new Planewsalker from their upcoming expert "Magic: The Gathering" expansion set "Gatecrash." Domri Rade is the second Planeswalker in the set, the first being Gideon, Champion of Justice. This news leads credence to the other four mythic rares that were also spoiled by the same person on Craigslist.org.

As a three mana Planeswalker, Domri Rade joins the elite ranks of Liliana of the Veil, Ajani, Caller of the Pride, and Jace Beleran. While Tibalt, the Fiend-Blooded is the only two mana-costed Planeswalker, because Domri Rade is green you'll have a high chance of casting him on your second thanks to a mana dork
like Avacyn's Pilgrim or Arbor Elf. Somberwald Sage is another mana creature worth considering, as it'll let you power out a high costed creature or numerous threats a turn.

Domri Rade's first ability favors decks that are filled with creatures and tote little to no other nonland cards. As luck would have it "Gatecrash" just happens to be filled with Bloodrush creatures such as Skarrg Goliath and Rubblehulk that can provide spell-like effects.

Domri Rade - 1RG
Planeswalker - Domri (Mythic Rare)
+1 Loyalty: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2 Loyalty: Target creature you control fights another target creature.
-7 Loyalty: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Starting Loyalty of 3
Domri Rade's second ability can be a serious threat to your opponent. Consider that Ulvenwald Tracker played a pivatol role in Joshua Cho's Naya deck during Pro Tour "Avacyn Restored" and Brian Kibler's Predator Ooze deck at the StarCityGames.com Invitational. Creatures like Wolfir Silverheart can ensure that you always have the upper hand.


Should you manage to activate Domri Rade's "ultimate" ability, it'll all but spell certain doom for your opponents. They'll deal double the damage, punching through blockers on the turn you cast them and your adversary won't be able to do a thing (especially if they were played with mana from a Cavern of Souls).

Domri Rade's starting loyalty of three keeps it out of range from common burn spells such as Searing Spear, Skullcrack, and Pillar of Flame. It's important to note that the heavily planed removal spells Abrupt Decay and Dreadbore will still take him out.

Revealed today in an article by Mike Flores on MagicTheGathering.com, there's absolutely no doubt that Domri Rade will see heavy play.

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http://www.examiner.com/article/domri-rade-from-gatecrash-revealed

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